Please review the following Tournament Policy update.
Please review the following Tournament Policy update.
Registration for cre8iowa’s annual Instant Challenger team workshop on January 11, 2014 opens TODAY: https://docs.google.com/spreadsheet/viewform?formkey=dDVoTElGemFvWmhTajIzMUFIWmx4VHc6MA#gid=0
This is a popular event with limited space available. The way it works is that each team is given individualized attention for a period of 2 hours, beginning at 9:30 a.m., 12:30 p.m., or 2:30 p.m. on Saturday, January 11, 2014 at Ames Middle School in Ames. Once your team arrives, it will split its time between 2 rooms, one in which performance-based Instant Challenges are practiced and feedback is provided by experienced DI volunteers, and another room in which task-based Instant Challenges are practiced.
You can request a reservation for your team at either 9:30 a.m., 12:30 p.m., or 2:30 p.m., listing a 1st, 2nd and 3rd choice. Once your reservation request is received, you will receive an email from cre8iowa, letting you know whether the time you requested is available. Then you will be asked to mail in your check or purchase order for $20 a team, or to pay by credit card via PayPal. (It is not necessary for you to have a PayPal account.) Your payment must arrive within 10 days. You must pay by credit card via PayPal if you are registering on or after January 1, 2014.
Please note that your reservation is confirmed only when your payment is received BEFORE the workshop. Workshop space and materials will be available only for pre-paid teams. If payment does not arrive within 10 days, you may lose your team’s spot to another team. You may pay for the workshop with a check, purchase order or credit card (using PayPal), as follows: – Checks should be mailed to: Students for a Creative Iowa, c/o Judy Nolan, 3825 92nd Drive, Urbandale, IA 50322-2187 – Purchase orders can be faxed to: 515-270-4514 – Credit card payments can be made by visiting this link (a small processing fee applies): http://www.cre8iowa.org/icer-epayment-page/
A registration form needs to be completed for each team you register. Registrations are non-refundable, unless bad weather conditions prevent your team’s attendance, and you notify firstname.lastname@example.org no later than 24 hours following the Instant Challenger. Please note that teams MUST be accompanied by an adult. If you have multiple teams, they will be in different rooms, so you will need to arrange for adult accompaniment.
Questions? Contact Judy Nolan at email@example.com or firstname.lastname@example.org
Kenneth E. Vogler, Assistant Professor at the College of Education of University of South Carolina, said that asking questions has been an essential part of teaching and learning since the time of Socrates. Think there is a reason for that? Asking questions is a great way to develop understanding and to work through a problem. The trick is learning how to ask “good” questions. For our purposes, a good question is one which helps identify a relevant part or factor of the problem. In order to ask good questions about a particular problem, teams need to expand upon the standard six questions: Who? What? Where? When? Why? How?
Students, especially Destination Imagination® teams, need to develop this skill so they may empower themselves to find solutions. To aid that effort, cre8iowa offers the following handout. The goal of the handout is to teach the process of asking good questions and developing an answer to any problem. It is helpful for all team to go through this process. New teams may not know how to approach a problem and experienced teams can miss details when they forget to ask all the different types of questions. Just click on the link to download the handout and directions.
Whether your Destination Imagination team begins meeting as early as September or as late as January, as a Team Manager you need to know how what resources are available to you, and which ones are most important. This post discusses all of the must-use resources that are critical to your team’s success, as well as supplementary resources that can make your life easier and your team’s meetings more fun and meaningful. This is one post you’ll want to bookmark for future reference.
If you have never managed a DI team before, your best friend is the Roadmap section (pages 109-218) of the program materials that are shipped to you. The program materials may also be downloaded from the Resource Area of Destination Imagination, found HERE. The Roadmap, in fact, should be an experienced Team Manager’s best friend as well. The Roadmap is a meeting-by-meeting activity guide that takes you from the first meeting of the season all the way through tournament and beyond to your team’s celebration.
Your primary role as Team Manager is to facilitate your team’s journey through the creative process, a role in which you may or not have previous experience. Competition can be a part of that creative process, but it is only one of the stops along the way. The Roadmap is filled with team-building activities and practice Instant Challenges, as well as activities that teach you how to ask open-ended questions and for your team to learn how to work through effective brainstorming and decision-making sessions. While they do so, they are making progress in solving their Team Challenge.
Are Team Managers required to use the Roadmap? No, but it is highly recommended that they do so. If you take a look at the last page of every competitive Team Challenge, you’ll notice that there is a new page that is part of the Tournament Data Form that teams are required to complete and bring to tournament. This page asks students to reflect on and describe their creative journey, which is subdivided into six process stages. By using the Roadmap, you are more likely to provide your team with learning experiences that touch on all aspects of the creative process. You will provide your team with experiences that they will be able to describe on the last page of their Tournament Data Form. The six process stages they will need to discuss include the following:
Please note that while the last page of the Tournament Data Form is not actually scored by the Appraisers, it is used by the Affiliate Director as one method of evaluating a team’s readiness for advancing to Destination Imagination Global Finals, especially in instances where fewer than 3 teams in the same Challenge and Level are competing. Please refer to the last paragraph of Iowa’s Tournament Policies page for a more complete explanation. Note that Iowa’s Tournament Policies also contain some site restrictions that supersede other rules found in Rules of the Road or the Team Challenges.
There are two other parts of your program materials that are essential resources for both you and your team. The first consists of the Team Challenges (pages 23-107) and the second is Rules of the Road (pages 219-264). The Team Challenges provide the basic rules of every Team Challenge. Rules of the Road are general rules that all Dl participants follow. They are superseded by Team Challenges.
It is important for you to know that Team Challenges are superseded only by Published Clarifications, which are located at the Destination Imagination Web site. At present, every Team Challenge has had Published Clarifications released. If teams have questions that they are unable to answer for themselves after reading the Team Challenges, they may submit up to 10 Team Clarification questions, which will be answered privately by the International Challenge Masters. The deadline for submitting Team Clarification questions is February 15, 2014.
While Destination Imagination creates the Program Materials your team uses for its Team Challenge, the Iowa Affiliate administrates the program. If your team plans to participate at a tournament, you will need to familiarize yourself with logistical information found on this Web site beneath the Current Season tab, located beneath the navigation bar below our banner. This logistical information includes such topics as Iowa membership registration, Team Manager & Coordinator training opportunities, competition dates and results, tournament policies, the Iowa calendar, contests, and scholarship opportunities.
Below is a summary of the essential resources you need in order for your team to participate in Destination Imagination.
|Name of Resource||Description||Location|
|Roadmap||Guidebook for Team Managers to manage their teams||Pages 109-218 of Program Materials. Can also download from Resource Area. Available only when Team Pack is purchased from www.ShopDI.org.|
|Team Challenges||Specific rules for each Team Challenge||Pages 23-107 of Program Materials. Can also download from Resource Area. Available only when Team Pack is purchased from www.ShopDI.org.|
|Rules of the Road||General rules that all DI participants follow||Pages 219-264 of Program Materials. Can also download from Resource Area. Available only when Team Pack is purchased from www.ShopDI.org.|
|Published Clarifications||Rules that supersede Team Challenge rules.||http://www.destinationimagination.org/challenge-program/clarifications|
|Team Clarifications||Up to 10 Team Challenge questions may be asked by each team.||http://www.diatlas.org/clarifications/login.php|
|Iowa’s Tournament Policies||Every Iowa DI participant is responsible for knowing and following these policies. Site restrictions on this page supersede other rules found in the Program Materials.||http://www.cre8iowa.org/current-season/tournament-policies/|
|Current Season||Logistical information about Iowa’s DI program|
The Roadmap suggests that every team meeting be divided into 5 parts, and provides activities that correspond with this agenda:
The above agenda is only one way of facilitating a team meeting. You know your team best, and will likely modify the agenda according to your team’s needs. That’s where supplementary resources are helpful. If your team needs more team-building activities, more improvisation or acting techniques practice, or more practice with Instant Challenges, you’ll find what you need among the supplementary resources listed in the table below.
|Name of Resource||Description||Location|
|Instant Challenge Practice Guide||9 Instant Challenges not included in the printed Program Materials||Resource Area|
|Travel Guide for Teams||Tournament preparation guide. Will be available for download on 1/14/14.||DI Downloads|
|cre8iowa Instant Challenge Library||Practice Instant Challenges written by Iowa Board members and volunteers, as well as links to Instant Challenges all over the Web||cre8iowa Instant Challenge Library|
|cre8iowa Document Library||Subdivided into sections, as follows, with continual additions:
||cre8iowa Document Library|
|cre8iowa Member Gallery||Practice Instant Challenges, team-building activities, and improvisation and theatrical activities. Open only to registered Iowa members. Last season’s membership expires on Jan. 14, 2014. This season’s membership begins as soon as you register for Iowa membership HERE.||cre8iowa Member Gallery|
|cre8iowa Email Library||Copies of all mass emails sent to Iowa’s participants for the current season.||cre8iowa Email Library|
|Global Finals Library||Information is updated annually for Iowa advancing to Destination Imagination Global Finals. Is password-protected.||Global Finals Library|
|Appraisers/Volunteers||Send your team’s Appraiser or Volunteer to this Web page for information about their role at tournament.||Appraisers/Volunteers|
|Recruiting Kit||Contains general program information useful to Coordinators who are recruiting teams, Team Managers and Appraisers. Is also helpful to Team Managers who are meeting with parents who are unfamiliar with DI program.||Recruiting Kit|
|Destination Imagination Blog||This is a good place to learn about new developments in the DI world. Sometimes you’ll find tips about managing your team or practice activities.||DI Blog|
|DI University||Contains self-paced general learning modules on: Being a Team Manager, Rules of the Road, and Interference. Note: You will need to use your ShopDI password. If you don’t have one, follow the link at DI University to create one.||DI University|
|DISC||DISC stands for Destination Imagination Support Committee. It is staffed by volunteers and administrates DI Scholarships, the Team Managers & Officials Competition for Destination Imagination Global Finals, and managing and moderating the DINI list (an informal Yahoo-based discussion group for interested DI participants). DISC also maintains a resource library that includes video links to DI performances.|
Please contact us if you are having difficulty locating information, or if you’d like to suggest a resource not included in this post. Thanks!
One of the most common problems people face is figuring out what material to use in any given situation. For example, have you ever used a wire coat hanger to fish dropped keys out of a tight vent? Ever used duct tape to temporarily fix a broken pipe until the plumber can get there? People have to find creative uses for available objects to solve everyday problems. Destination Imagination® teams have to do the same thing for their entire solution.
In order to fix these mundane problems, a person needs to know that an object can serve as a connector, extender, and/or controller. You may know how to use materials in these ways without knowing the definition.
Items can serve in one of these roles due to their properties. For example, adhesive’s stickiness makes it a great connector. Material properties include malleability, hardness, elasticity, plasticity, density, and much more.
However, your typical student may not understand why and how materials work. To help develop that knowledge, try doing the following activities. Just click on the links to download the handout and directions.